Network Algorithm Parameters : General parameters used in the layout algorithms for networks

# attractiveForceFunction

Type of function to apply when calculating attractive force in forceDirected network layouts. Fruchterman-Reingold uses square while Eades uses log
Type: string
Default: square
Options: square, cubic, log, pow, sqrt
Used in: Network

# networkConvergenceThreshold

Threshold for the convergence of the network
Type: float
Default: 0.05
Used in: Network

# networkDisjoint

Flag to use positioning forces rather than centering forces. Applicable only to force directed layouts that contain multiple subnetworks
Type: boolean
Default: true
Used in: Network

# networkDragCoeff

Drag force coefficient. Used to slow down system, thus should be less than 1. The closer it is to 0 the less tight system will be
Type: float
Default: 0.09
Used in: Network

# networkGravity

Network Gravity
Type: float
Default: 0.75
Used in: Network

# networkRepulsion

Coulombs law coefficient. Its used to repel nodes thus should be negative if you make it positive nodes start attract each other
Type: float
Default: -1
Used in: Network

# networkSpeed

Network Speed
Type: float
Default: 0.1
Used in: Network

# networkSpringCoeff

Hooks law coefficient. 1 - solid spring
Type: float
Default: 0.0008
Used in: Network

# networkSpringLength

Ideal length for links (springs in physical model)
Type: integer
Default: 35
Used in: Network

# networkTheta

Theta coefficient from Barnes Hut simulation. Ranged between (0, 1). The closer its to 1 the more nodes algorithm will have to go through. Setting it to one makes Barnes Hut simulation no different from brute-force forces calculation (each node is considered)
Type: float
Default: 0.8
Used in: Network

# networkTimeStep

Default time step (dt) for forces integration
Type: integer
Default: 20
Used in: Network

# repulsiveForceFunction

Type of function to apply when calculating repulsive force in forceDirected network layouts. Fruchterman-Reingold uses square while Eades uses log
Type: string
Default: square
Options: square, cubic, log, pow, sqrt
Used in: Network

# useBarnesHutSimulation

Flag to use Barnes–Hut simulation
Type: boolean
Default: false
Used in: Network